![]() Bodily Weaponry I don't think we list if it's just generic human stuff.Anyhow, same aesthetic/references stuff I mentioned there, not too big of a deal at all but yknow.Psychoscope functions similar to the Research Camera from BioShock videogame series.This was later changed to a single-tube setup resembling a futuristic version of the American AN/PVS-7 night vision goggles. ![]() In early concept art, the psychoscope was a fairly simple pair of twin-lens goggles.Lastly, it cannot scan weavers' cystoid-summoning ability. It cannot scan homing-type active abilities like telepath's psychokinetic orbs and nightmares' kinetic orbs. regeneration, electrostatic resistance, thermal resistance, etheric resistance), but not others (e.g., telepath/technopath levitation, poltergeist invisibility). The psychoscope allows for adoption of some passive typhon abilities (e.g.human kinetic blast is "trap-like," whereas typhon kinetic blast is orb-like). The psychoscope rarely allows its user to perfectly imitate typhon's abilities (e.g. ![]() In Mooncrash, Riley Yu's psychoscope can be first be found in her office in Pytheas Labs, and can be fabricated afterwards. It is required to enter the main lab area. In Prey (2017), the psychoscope is first found on a corpse in the lowest level of Psychotronics. This and the presence of additional signage around the entrance to the lab insisting on the importance of wearing a psychoscope, suggest that the mental shield capabilities were deemed important enough to incorporate into the lab's security. However, it can be noted that the doors to the main lab do not open to anyone unless they are in possession of a psychoscope. ![]() Whether or not Morgan intended psychoscopes to provide this mental shield is unknown. Psychoscopes also shield their users from telepaths' mind-control abilities Trevor Young's failure to wear one in Psychotronics resulted in his succumbing to a telepath's control (and, according to the developers, being the cause of the typhon outbreak that sets up the game). In addition, by default the psychoscope cannot detect concealed mimics or poltergeists that are not currently attacking. it also prevents the use of the flashlight, though the psychoscope has its own night-vision-like effect to compensate for this. The psychoscope also has its own series of chipsets which mostly focus on improving psi powers or providing elemental resistances, though there are some other useful abilities such as being able to detect mimics while they are still disguised and improving the psychoscope's scan speed.Įquipping the psychoscope does have the disadvantage of disabling access to the weapon wheel, since the control to pull it up is used to zoom the psychoscope in and out. Once enough data has been accumulated for a specific organism, a new alien-type neuromod ability is unlocked. Only living creatures and intact robots can be scanned. As long as Morgan is wearing the psychoscope, any entity that they encounter and have not yet fully studied is scanned and data on them is added to a research database. The Psychoscope replaces the zoom function that Morgan previously had access to: using the zoom button after acquiring it will instead bring up the psychoscope overlay. The system tags scanned targets and provides data regarding their identity, strengths and weaknesses. ![]() From the user's perspective, when the device is in operating position they see through a circular lens with a number of small spikes constantly moving around the perimeter, with laser-like lines forming between them. The Psychoscope is a helmet-like contraption which mounts a single-tube sensor with twin eyepieces, which can slide down to cover the user's eyes or push up onto their forehead when not in use. ![]()
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